For a camera texture projection in HD format, nothing special to do but for a non HD format :
- get the ratio of the format (width/height=ratio)
- set the Film Aspect Ratio attribute of the camera to this ratio
- set Fit Resolution Gate to Overscan
- in the projected texture attribute set to Match camera film gate
source
Showing posts with label camera mapping. Show all posts
Showing posts with label camera mapping. Show all posts
3/8/16
5/18/15
MAYA_ Bake camera mapping / projection
I had problems to bake camera projection to 2D texture and for any reason Vray texture bake wasn't working properly. Here are the two solution I found :
- Baking the texture (but a bit blurry)
select the mesh and shader then in hypeshade -> edit -> convert to fileTexture (Maya Software)
- Create a texture reference object ( may not work well with animated deformation on mesh)
select the mesh then -> rendering -> texturing -> create texture reference object
- Baking the texture (but a bit blurry)
select the mesh and shader then in hypeshade -> edit -> convert to fileTexture (Maya Software)
- Create a texture reference object ( may not work well with animated deformation on mesh)
select the mesh then -> rendering -> texturing -> create texture reference object
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