If sprite particles get pixelated with Vray (when they scale) :
Vray -> Global Option -> Materials -> uncheck texture filter map
5/30/15
5/20/15
MAYA / MEL_ offset animation multiple objects
// Proc to offset animation keyframe - two mode random or increment
// select controllers and run the command : OffsetKeyFrame random 6 or OffsetKeyFrame increment 2
global proc OffsetKeyFrame (string $type, int $value)
{
string $sel[] = `ls -sl`;
if ($type == "increment")
{
int $val = 0;
for ($item in $sel)
{
keyframe -e -iub true -r -o over -tc $val $item;
$val += $value;
}
}
else if ($type == "random")
{
for ($item in $sel)
{
int $rnd = rand(0,$value);
keyframe -e -iub true -r -o over -tc $rnd $item;
}
}
select -r $sel;
}
5/18/15
MAYA_ Bake camera mapping / projection
I had problems to bake camera projection to 2D texture and for any reason Vray texture bake wasn't working properly. Here are the two solution I found :
- Baking the texture (but a bit blurry)
select the mesh and shader then in hypeshade -> edit -> convert to fileTexture (Maya Software)
- Create a texture reference object ( may not work well with animated deformation on mesh)
select the mesh then -> rendering -> texturing -> create texture reference object
- Baking the texture (but a bit blurry)
select the mesh and shader then in hypeshade -> edit -> convert to fileTexture (Maya Software)
- Create a texture reference object ( may not work well with animated deformation on mesh)
select the mesh then -> rendering -> texturing -> create texture reference object
Subscribe to:
Comments (Atom)