If sprite particles get pixelated with Vray (when they scale) :
Vray -> Global Option -> Materials -> uncheck texture filter map
5/30/15
5/20/15
MAYA / MEL_ offset animation multiple objects
// Proc to offset animation keyframe - two mode random or increment // select controllers and run the command : OffsetKeyFrame random 6 or OffsetKeyFrame increment 2 global proc OffsetKeyFrame (string $type, int $value) { string $sel[] = `ls -sl`; if ($type == "increment") { int $val = 0; for ($item in $sel) { keyframe -e -iub true -r -o over -tc $val $item; $val += $value; } } else if ($type == "random") { for ($item in $sel) { int $rnd = rand(0,$value); keyframe -e -iub true -r -o over -tc $rnd $item; } } select -r $sel; }
5/18/15
MAYA_ Bake camera mapping / projection
I had problems to bake camera projection to 2D texture and for any reason Vray texture bake wasn't working properly. Here are the two solution I found :
- Baking the texture (but a bit blurry)
select the mesh and shader then in hypeshade -> edit -> convert to fileTexture (Maya Software)
- Create a texture reference object ( may not work well with animated deformation on mesh)
select the mesh then -> rendering -> texturing -> create texture reference object
- Baking the texture (but a bit blurry)
select the mesh and shader then in hypeshade -> edit -> convert to fileTexture (Maya Software)
- Create a texture reference object ( may not work well with animated deformation on mesh)
select the mesh then -> rendering -> texturing -> create texture reference object
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