To create a locator that follow a face, in plugin manager load muscle, select two edges on your mesh, then :
Animation > Muscle > Bonus Rigging > Surface Attach
or use a follicule
vimeo.com/47456885
11/28/14
11/20/14
AFTER EFFECTS _ tips
To launch a second instance of After effects :
"C:\Program Files\Adobe\Adobe After Effects CC 2015.3\Support Files\AfterFX.exe" -m
type it in cmd (windows) or save it in a .bat file and double click.
Shortcuts
b / n work area end / start
- / = zoom in/out timeline
ctrl shift h Toggle Layer Controls in viewport
shift F4 toggle parent column
F4 toggle column
ctrl a select all
ctrl shift a / F2 deselect all
ctrl L lock layer
ctrl shift t open effect panel for selected layer
ctrl shift p open dialog box for position of selected layer
ctrl+ increase scale selected layer
ctrl- decrease scale selected layer
shift F3 toggle graph editor/layer mode
ctrl shift d split layer according time position
shift + / shift - change blending mode
[ in point(start) of the layer
] out point (end) of the layer
Alt Ctrl Shift N Split the frame containing the active viewer and create a new locked viewer
x focus selected layer
Ctrl+Alt+B Set work area to duration of selected layers
Shift+Esc Toggle between two recent composition
Ctrl+Alt+U To choose which layer controls to show in a view, shortcut for : choose View > View Options
Alt+Shift+M Set key on mask path for selected layer
L Toggle waveform on timeline
To manually edit/add shortcuts, edit the .txt file located here:
C:\Users\UserName\AppData\Roaming\Adobe\After Effects\*.*\Adobe After Effects *.* Shortcuts.txt
- "ToggleTabPanelMaximize" = "(RParen)"
- "TimeTrimIn" = "(Ctrl+Alt+Shift+I)"
- "TimeTrimOut" = "(Ctrl+Alt+Shift+O)"
- for azerty keyboard, add "Pad" before numbers ex : 1 -> Pad1
Easy crop comp : select region of interest then composition - crop comp to region of interest
Preserve underlying transparency (small T check) = clipping mask in Photoshop
ctrl + double click pan behind tool = pivot to center
Some expressions
"C:\Program Files\Adobe\Adobe After Effects CC 2015.3\Support Files\AfterFX.exe" -m
type it in cmd (windows) or save it in a .bat file and double click.
Shortcuts
b / n work area end / start
- / = zoom in/out timeline
ctrl shift h Toggle Layer Controls in viewport
shift F4 toggle parent column
F4 toggle column
ctrl a select all
ctrl shift a / F2 deselect all
ctrl L lock layer
ctrl shift t open effect panel for selected layer
ctrl shift p open dialog box for position of selected layer
ctrl+ increase scale selected layer
ctrl- decrease scale selected layer
shift F3 toggle graph editor/layer mode
ctrl shift d split layer according time position
shift + / shift - change blending mode
[ in point(start) of the layer
] out point (end) of the layer
Alt Ctrl Shift N Split the frame containing the active viewer and create a new locked viewer
x focus selected layer
Ctrl+Alt+B Set work area to duration of selected layers
Shift+Esc Toggle between two recent composition
Ctrl+Alt+U To choose which layer controls to show in a view, shortcut for : choose View > View Options
Alt+Shift+M Set key on mask path for selected layer
L Toggle waveform on timeline
To manually edit/add shortcuts, edit the .txt file located here:
C:\Users\UserName\AppData\Roaming\Adobe\After Effects\*.*\Adobe After Effects *.* Shortcuts.txt
- "ToggleTabPanelMaximize" = "(RParen)"
- "TimeTrimIn" = "(Ctrl+Alt+Shift+I)"
- "TimeTrimOut" = "(Ctrl+Alt+Shift+O)"
- for azerty keyboard, add "Pad" before numbers ex : 1 -> Pad1
Easy crop comp : select region of interest then composition - crop comp to region of interest
Preserve underlying transparency (small T check) = clipping mask in Photoshop
ctrl + double click pan behind tool = pivot to center
Some expressions
loopOut(type = "continue");
loopOut(type = "cycle", numKeyframes = 2)
loopOut(type = "pingpong", numKeyframes = 2)
loopOut(type = "offset", numKeyframes = 2)
# force fps animation
posterizeTime(8);
value
# round value
Math.round(effect("Slider Control")("Slider"))
# keep only one decimal
effect("Slider Control")("Slider").value.toFixed(1)
#copy animation from layer and offset time
thisComp.layer(1).position.valueAtTime(time-1)
11/16/14
MAYA / MEL _ flat shaded viewport
edit : Now in Maya 2015 there is an option for that in the viewport -> lighting -> use flat lighting.
I didn't find a simple way to display a flat shaded viewport. So here is a simple script to toggle the viewport with a flat shaded view, usefull to see silouhette when animating. This mel script create a global render layer with a surface shader material override, to change the flat color just modify the surface shader.
I didn't find a simple way to display a flat shaded viewport. So here is a simple script to toggle the viewport with a flat shaded view, usefull to see silouhette when animating. This mel script create a global render layer with a surface shader material override, to change the flat color just modify the surface shader.
// TOGGLE FLAT - using render layer global proc toggleFlat () { if (`editRenderLayerGlobals -q -currentRenderLayer` == "defaultRenderLayer") { // Check if Render Layer FLat exists or create it if (`objExists "RL_FLAT"`) { editRenderLayerGlobals -currentRenderLayer RL_FLAT; } else { createRenderLayer -n "RL_FLAT" -number 1 -makeCurrent -global; // SHADER /// string $shadName = "SH_FLAT"; // Check if Shader doesn't exists and create it if (!`objExists $shadName`) { $shader = `shadingNode -n $shadName -asShader surfaceShader`; setAttr ($shader + ".outColor") -type double3 0.7 0.7 0.7; } hookShaderOverride("RL_FLAT", "", "SH_FLAT"); editRenderLayerGlobals -currentRenderLayer RL_FLAT; } headsUpMessage "FLAT ON"; } else { editRenderLayerGlobals -currentRenderLayer defaultRenderLayer; headsUpMessage "FLAT OFF"; } } toggleFlat ();
11/7/14
11/3/14
NUKE _ $gui
- keep subdivision of 3D objects low in GUI, high in render ($gui?10:100)
- keep motion blur sampling low in GUI, high in render ($gui?3:20)
-"$gui" in expressions will return 1 in the UI and 0 at render time. Great for enabling nodes only when rendering on the farm (use it in the disable knob or Switch node).
source
- keep motion blur sampling low in GUI, high in render ($gui?3:20)
-"$gui" in expressions will return 1 in the UI and 0 at render time. Great for enabling nodes only when rendering on the farm (use it in the disable knob or Switch node).
source
11/2/14
NUKE/PYTHON _ toggle fullscreen viewer
def FullscreenViewer(): m = nuke.menu( 'Viewer' ).findItem( 'Toolbars/Bottom' ) m.invoke() m = nuke.menu( 'Viewer' ).findItem( 'Toolbars/Top' ) m.invoke()
11/1/14
NUKE _ find shortcut .py file
Edit shortcut without using menu.py
edit : nukeinstaldir\plugins\nukescripts\toolbars.py
edit : nukeinstaldir\plugins\nukescripts\toolbars.py
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